Don’t worry: it’s simpler than it looks. I haven´t touched any settings and everything worked fine for 20 hours. Open Mupen64Plus much like ParaLLel N64. The two main N64 cores in Retroarch are Parallel64 and Mupen64. I'm assuming its some kind of issue with retroarch not even looking at the gamepad for … The mouse works by default for that stuff too. I once started RetroArch to load into Pokémon Black and voilá my Buttons & Touchscreen stopped working. So I got it running, played around with the overlays & shaders and like what I see so far. Retroarch has a lot of hotkeys for your keyboard, like pressing P to pause a game, F1 to show the menu, Esc to exit the game, numpad + or - to change the volume, etc. L-stick and R-stick pointer through “Pointer emulation” works, mouse pointer when “Pointer emulation” is set to “none” does not work. Keyboard Input. I checked in the options if the Touchscreen mode has been changed to DS touchscreen rather than Mouse Touchscreen mode. During the upgrade I also decided to try to streamline my emulator setup and leverage RetroArch for all systems possible. Namely, neither core works with the Vulkan driver by default. This is not a crucial step, but it is generally good practice and makes sure that you are accessing the most up to date versions available when setting up RetroArch. Fortunately, software evolves as developers add more functionality. 1. (Or go to Download Core and find it there if you don’t have it yet.) The Desmume core has options for mapping touchscreen cursor movement to the left or right stick, and uses a trigger to act as touching it. As an alternative to using the RetroArch GUI to set the mouse indexes, you can map mice to users via the retroarch.cfg in this format: input_player1_mouse_index = "0" Configuring Emulators. Step Two: Configure Your Controllers. I am not sure why. N64 Cores Not Working. The RetroArch user interface can be overwhelming at first, throwing you directly into a menu of configuration options. Assuming you even have it installed and didn't just dump a bunch of roms without knowing if they work or not, then just press Start+Select while playing a game set to run with retroarch… Remember, again, that you’ll need to set your video drivers in Retroarch to “gl” for this to work. The MelonDS core might not have any options, but make sure you've loaded a game in the core before going to the Quick Menu, Options section to make sure. When you start controlling a mouse-enabled game, EmuVR will automatically lock your cursor as if pressing the Lock Mouse key. Setting mouse indexes via retroarch.cfg. Don't know, but it's not a problem with the device. From the main menu just select “Load Core,” and select “Mupen64Plus” from the list. I have noticed however that when I run snes9x, plain snes9x, not retroarch-snes9x, my controls are remapped to use the D-pad instead of the joystick for directional movement. I am completely stuck on … Due to all the great work being done with RocketLauncher, I decided to work on upgrading my system to the latest version. works just fine entering the keymappings and I've used it for FCEU and it worked fine (although FCEU runs too slowly). The process for updating the files is a very straight forward; simply select ‘Online Updater’ in the main menu, then highlight ‘Update Core Info Files’ and hit enter. The first thing you need to know is your mouse is not useful here. To launch RetroArch, simply double-click “retroarch.exe”. Retroarch reports that my gamepad is a Logitech something (which it is), but I cannot get any inputs from the gamepad to register in the game. Not all emulators support mouse input. 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